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The 7th International Conference on Entertainment Computing - Posters/Demos

ICEC 2008

Submission Page


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To make a new submission, please fill in the form below, and then press the submit button at the bottom.


Title of Submission:  


List of Authors:

Please enter the complete list of authors for your submission, in the order in which they will appear on the abstract. You can add as many author slots as you want, to accommodate the total number of authors for your submission.

First name(s) Last name Email Affiliation
#1
#2
#3
#4
#5
#6
#7
#8
#9
#10
#11
#12
#13
#14
#15

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Contact Information:

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       Affiliation Dept/Lab 
Phone*
Fax 
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Country*
Address 
Address 
Address 
City/Town*
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Submission Category:

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Submission Type:  


Short Summary:

Type (or cut-and-paste) a short ASCII short summary for your submission. It should not include the author/title information, which was already entered above. You must enter plain ASCII text only, and you may not exceed 50 words.

 


Submission Files:

All submitted attachments must be in the following format(s):

Adobe PDF (pdf)

A file's name should have the proper MIME extent associated with its document type. For example, a pdf file should have a name such as "mypaper.pdf". The file can also be compressed in any standard format, with its appropriate MIME extent (eg., pdf.gz for gzipped pdf, etc.).

Find the files for your submission:

Extended Abstract:  
Optional Video:  


Keywords/Topics:

Please use the list of topics below to characterize your submission. Check all categories that seem appropriate.

Interactive Design for Entertainment
Aesthetics, Ontology and Social Reflection
Art, Design and Novel Media
Augmented, Virtual and Mixed Reality
Computer Games and Game Based Interfaces
Education, Training, and Edutainment Technologies
Entertainment and Healthcare
Novel and Evolutionary Platforms / Hardware Devices
Social and Human Factors of Entertainment
Interactive Digital Storytelling, and Interactive Tele-Vision
Mobile Entertainment via e.g. Mobile Phones, PDAs etc
Narrative Environments and Intelligent Medias
New Genres, New Standards
Pervasive Entertainment and Game-Playing
Robots and Cyber Pets
Self Reflecting Entertainment
Simulation Applications of Games, and Military Training
Sound, Music, Creative Environments
Authoring
Computer Games
Cultural Heritage
Home Entertainment
Media System Design
Service Robotics
Affective Interaction
Intelligent Environments
Other
 
 


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